FiveM is different from most game servers in one important way: the load comes from your scripts, not from the base game. Two servers with the same player count can differ by a factor of three in resource usage depending on what they run.
Starting points
| Situation | Memory | Our plan |
|---|---|---|
| Friends server, few scripts | 2GB | Tramp |
| Small roleplay, 16 to 32 slots | 4GB | Garbage Man |
| Roleplay with a framework and database | 8GB | Bus Driver |
| Large community, 64 slots and up | 16GB and up | Cab Driver or higher |
Scripts decide everything
A framework like ESX or QBCore brings structure but also a constant baseline load. Add an economy, jobs, a housing system and an inventory, and the baseline climbs before the first player joins. The rule of thumb: every resource you add costs something permanently, so remove what you do not use.
Badly written scripts are the most common cause of a struggling FiveM server. A single resource running a loop every frame does more damage than twenty well-built ones. The server console shows resource usage per script, which is where to start looking.
Processor matters more than you think
FiveM leans heavily on single-thread performance. A high clock speed beats a high core count. Our servers run on AMD Ryzen 9 7950X for exactly that reason.
Do not forget the database
Almost every roleplay server keeps its data in MySQL. That database also needs memory and does real work under load. Our FiveM plans include a MySQL database at no extra cost, running on the same NVMe storage.
Frequently asked questions
How many slots can I open?
Slots are not the limiting factor, your scripts are. A 64-slot server with a light script set is easier than a 32-slot server with a heavy one.
Is a dedicated IP required?
Not required, but useful if you want a fixed address for your community. It is available as an add-on.
Can I upgrade later?
Yes, and your files and database stay in place.
All plans are on FiveM hosting, from Tramp to Maffia Boss.