GMod DarkRP economy setup: jobs, money and balance

DarkRP is the most popular gamemode for Garry's Mod. The success of a DarkRP server stands or falls with the economy.

Jobs and salaries

Every job has a salary paid out every few minutes. Default values are usually too high. Start lower than you think.

Rule of thumb: a new character should work about 15 to 20 minutes before buying a basic weapon.

Money sinks

Without money sinks the money supply grows infinitely. Important sinks:

  • Door costs: rent for homes and shops
  • Weapon and ammo costs: one-time for the weapon, ongoing for ammunition
  • Fines and confiscations: police confiscate illegal goods
  • Repair and hospital costs
  • Licences: weapon permits, vehicle licences

Printers and illegal money

Money printers are a core part of DarkRP. They produce money but are illegal, creating a dynamic between criminals and police. Balance them:

  • A printer should earn less than a legal job but pay out more at once (risk-reward).
  • Make printers vulnerable: they can explode, be confiscated or stolen.
  • Limit the number per player.

Workshop content

DarkRP relies on Workshop addons. Create a collection and keep the total manageable. Hundreds of addons lead to long download times.

All HostValues game servers support GMod and DarkRP. See the options on game hosting.


Still stuck? Open a support ticket and our team will help you out.

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